The tools work on iOS, Android, or the PC. But Roblox’s user-generated content developers have resorted to a 2D approach or the ‘blocky’ look favored by Minecraft. One of the biggest challenges for the user-generated gaming is the difficulty in creating beautiful-looking games. Major game developers have huge teams of artists creating worlds with complex 3D software tools. “You can throw in desert and sand with a couple of clicks.” ![]() “You can literally paint the world with brand-new technology that we’ve never had before,” Silvestrini said. This new system supports higher resolution graphics, updated textures, dynamic lighting, and includes a new suite of easy-to-use building tools. ![]() Roblox’s players are natural creators, and they’ve become accustomed to making their own games, which generate revenues as more people inside the world play the games. Existing blocky terrain can be converted automatically into realistic terrain. The big change is the terrain, which is entirely interactive. But Baszucki said the team is exploring how to create different types of characters. “There’s been a long-standing request to go in this direction,” Miller said.įor now, the characters will remain blocky. Roblox tested the idea at its developer conference with about 100 of its top creators. The old world is based on 3D voxel graphics technology, while the new world has high-resolution textures, Miller said. Roblox has created tools that allow players to transform the 3D environment to suit their own fancies. The Smooth Terrain project has been in development for about six months, and it makes landscapes like rivers, mountains, forests, and buildings come to life. Rivals include Minecraft, but the new look of Roblox more closely resembles the world of Microsoft’s Project Spark user-generated content world. ![]() He said that creators have already been pushing toward more realistic, more sophisticated games on their own.
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